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Inspirational Bobby Parker Inspirational Bobby Parker

Who’s the Geek?

What is a Geek? History defines a geek as a person who is nothing but foolish; so foolish that the identity created is socially differentiable. The word “Geek” originated from “Gecken” used in Austria-Hungary in the 18th century. “Gecken” was used to refer to circus performers displaying bizarre acts like biting the head off a live chicken (EEEK!!!)

Time is the biggest healer of wounds, and perhaps also labels. Geeks too have evolved over time. The modern era defines a Geek as a person obsessed with technology or sub cultures (thanks to the thinkers of the 1950s). Geeks can no longer be contained under one flag. Like civilizations and cultures, Geeks have flourished over time and now you can fins various types of Geeks. Let’s see if you can associate any of the people around you to the following Geek categories:

The Academic Geeks

Don’t you just hate that book worm sitting in the front row of your classroom? Who does the guy think he is? Always paying attention to the teacher, memorizing all the lessons and to add insult to injury, scoring a much higher G.P.A than you! Steer clear of this Geek or he might imprint you, savvy?

The Computer Geeks

These guys probably deserve glasses more than your 90 year old granny. Glued to their monitors, they have nothing better to do but roam in cyber space rather than the real world. Now these types of Geeks further evolved into internet Geeks.

The Computer Geeks

These guys probably deserve glasses more than your 90 year old granny. Glued to their monitors, they have nothing better to do but roam in cyber space rather than the real world. Now these types of Geeks further evolved into internet Geeks.

The Internet Geeks

These poor souls will probably never know the names of their neighbors, but will be-friend a person sitting half the world away. Oh the horror! Get a life man! Don’t spend the whole of your life surfing just on the internet. Try the real sport for a change.

The Tech Geeks

Moving on; these Geeks made the scene in 2004, with a fetish for anything and everything that Apple has to offer. Nope, not the one that got Adam and Eve kicked out of heaven, the one invented by the late Mr. Steve Jobs. Job well done?

The Star Wars Geeks

Here we go! Who on God’s green earth would be obsessed with Star Wars? Apparently, a lot of people. Just mention Sky Walker, Princess Leah or The Darth Vader and watch em bounce.

There are still many categories of geeks to be explained, but if I spend another minute trying to do it, I fear I might be counted as one too. So take a look at the following infographics and enter the world of Geeks.

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3D Rendering Bobby Parker 3D Rendering Bobby Parker

Not an ArchViz

I love architecture, and I am not well diversified in the work I chose to take on. For the past 20+ years,  I have been illustrating architecture, both by hand and computer, but I thoroughly enjoyed my latest project, which was not architecture. Nuff said, meet The Big Boy! The Big Boy is a portable tornado shelter that I was asked to illustrate for a client out of Texas.

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Learning Bobby Parker Learning Bobby Parker

Texture in Computer Graphics

The feel of an object's surface - its physical texture - depends on the degree to which it is broken up by its composition or treatment. The more broken, the rougher the texture. This not only determines how we feel it, but also how we see it. Rough surfaces intercept light rays, producing an often irregular pattern of lights and darker; glossy surfaces reflect the light more evenly, giving a less broken appearance.  As we see these patterns of different values, our memory of touching surfaces with similar characteristics then triggers a tactile response or sensory reaction. Thus, we can predict an object's feel without ever touching its surface. 

​CG Grass

​CG Grass

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Composition Bobby Parker Composition Bobby Parker

Side Lighting in CG

Side lighting emphasizes an object's mass and helps develop the contours of its form; however, a light placed directly in front of the object (or multiple lights evenly spaced on either side) will seem to flatten the object by centering the highlight, restricting the shadow area, and limiting the range of value that defines the object. Not to be overlooked, of course, is the strength of the light source itself. Extreme drama often requires the greatest contrast possible.

​Although lights and shadows exist in nature as the by-products of strict physical laws, CG artists often adjust them to enhance the three-dimensional effect of a rendering and/or provide greater compositional interest.

​Side Lighting

​Side Lighting

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Learning Bobby Parker Learning Bobby Parker

DirectX Shader for Blueprint Modeling in 3DS MAX

DirectX shaders are slow in 3ds Max, especially when they are applied on a lot of objects, so use them sparingly.​ If you want to model from a print, but don't need the high quality background, you can use this blueprint modeling technique 

​Now, here is how you lock your planes from getting moved.

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Learning Bobby Parker Learning Bobby Parker

Blueprint Modeling

Typically, my projects start with PDF's. Today, I am modeling a roof to a custom home, so I thought I would take the opportunity to record my screen. The process is straightforward but isn't thoroughly documented any place. I hope you enjoy, and if you have any questions, please comment. Is your blueprint image not clear enough? There is another way to model from a blueprint, and it using a Directx shader.

​Now, here is how you lock your planes from getting moved.

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Aerial Perspective

Far-off objects don't just appear smaller as they recede, they also become less distinct, with little visible detail, paler colors, and reduced contrast of tone. This is known as atmospheric, or color perspective, and is the primary means of creating the illusion of space in a rendering. Tiny specks of dust in the atmosphere cause colors and tones to become paler in the distance, where objects have exceedingly little distinguishable detail. The colors also become "cooler", with more blues, grays, and blue-greens.

As far as I know, and for the most part, there isn't a render engine that can produce this natural phenomenon. So, take some artistic liberties in post production, to bring your exterior renderings to a whole new level, by using levels and curves, to achieve the color perspective effect.​

​Color Perspective

​Color Perspective

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Artists's Tip Bobby Parker Artists's Tip Bobby Parker

Artist's Tip - Post Production

The most enjoyable part of any rendering is adding the finer details of light and color, but don't overdo things or the rendering could become busy and overworked. It is not always easy to know when a rendering is finished, so if you are not sure, put down the mouse for awhile and then come back to it with  fresh eyes.

​Post Production

​Post Production

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Inspirational Bobby Parker Inspirational Bobby Parker

Every Student In Every School Should Learn To Code

Code.org is a non-profit foundation dedicated to growing computer programming education.  Our goals include:

  • Spreading the word that there is a worldwide shortage of computer programmers, and that it's much easier to learn to program than you think.
  • Building an authoritative database of all programming schools, whether they are online courses, brick+mortar schools or summer camps.

Our vision is that every student in every school has the opportunity to learn how to code.  We believe computer science and computer programming should be part of the core curriculum in education, alongside other science, technology, engineering, and mathematics (STEM) courses, such as biology, physics, chemistry and algebra.

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Learning, Artists's Tip Bobby Parker Learning, Artists's Tip Bobby Parker

Artist's Tip - Compare Shapes and Directions

It is important to compare shapes and directions when you draw. Usually people see objects in isolation; for example, landscape is seen as first one tree, then another, and then a background. As an artist, you need to learn how to see and compare all these features simultaneously, and use background features as a check for shapes.

i-spy-shapes-in-art.jpg

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3D Scanned Humans

For adding some human warmth to your images & animations...

I looked high, and low, for good 3D people. I landed on Human Alloy, and I was pleased with them.

​Lobby Rendering Using 3D People Scans

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Inspirational Bobby Parker Inspirational Bobby Parker

Go Beyond Literally Copying the World

Conception and creativity have always been part of the artists impression, it is usually a matter of  degree as to how much an artist use their imagination and how much they use their perceptual vision in the selection and development of their rendering.

Artist, therefore, go beyond verbatim copying and transform into their personal style. Capable artist, whatever the level of creativity they employ, are able to convince us that the fantasy is a possible reality. Any successful work of art, regardless of the medium, leads the thoughtful observer into the persuasive world of the imagination.

images.jpg

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Business Side Bobby Parker Business Side Bobby Parker

Render, Render, and Render Some More

Render, render, render. Don't be afraid to experiment. Play. Once you've learned to do something, don't keep doing it the same way over and over - get out of your comfort zone. Use what you can from others and believe in yourself. Don't render for grandma, don't render for the market - render to please yourself and you'll be OK.

Practice-11309047.jpeg

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Inspirational Bobby Parker Inspirational Bobby Parker

10 Rules for Being a Professional Artist

You may have been one of the lucky readers who got their hands on a hot magazine that Artists Network published several years ago: Acrylic Artist.

0219+My+Neighbors+House+by+Mark+Gould.jpg

If you didn't happen to get a copy (digital issues of Acrylic Artist are still available in NorthLightShop.com), then you may have missed the work of Mark Gould. I was browsing through an issue recently, and his acrylic landscapes once again caught my eye, such as his painting My Neighbor's House 816 (above; acrylic on panel, 24x36). In this feature article, Mark shares his philosophy for professional creatives that I thought was worth passing along here: 

Mark Gould's 10 Rules for Being a Professional Artist

1. Creative efforts take priority over other activities whenever possible. 
2. Simplify all aspects of life in order to think and act creatively.
3. Ensure the creative process is always challenging and enjoyable; always balance a risk of failure with the potential for success in order to keep efforts honest and engaging.
4. Be the eternal student, always willing to learn.
5. Welcome other opinions-good, bad or indifferent-but never relinquish final judgment to another.
6. Seek out people who are positive in their approach to the creative process and welcome their constructive critique. Avoid negative people and their attitudes, even when personal sacrifice is required. 
7. Think before committing time, money or other resources to any future aspect of the creative endeavor. Be certain that both feeling and logic regarding the decision are sound.
8. Release to the public only those works that are fully "competent and satisfactory," those that are properly executed with a high degree of creativity.
9. Never become problematic for any gallery or collector. Be sincere and forthright in all gallery dealings. Require absolute honesty in return.
10. Be truthful and self-aware in regard to your creative efforts. Only then can artistic vision be trusted and improved.

Great reminders! If you're ready to take this advice to heart, especially the points that are on the creative side, Acrylic Solutions: Exploring Mixed Media Layer by Layer by is a great resource. In it, Chris Cozen and Julie Prichard share more than 30 painting lessons to keep you actively moving toward your own art goals

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Inspirational Bobby Parker Inspirational Bobby Parker

The Sketch Is Where It All Begins

The idea for a rendering may be derived from anything, really - a flash of sunlight, the tilt of a head, a glass on the table, but the sketch is where it all begins, the point where inspiration meets artist. Gloriously free of the need to get it right, the sketch is where possibilities are explored, compositions are found and visions come to life.  Sketches represent the art in its raw form.

Sketching is messy, unfinished and noncommittal. It allows you to have fun and think about things more unconventionally - without the expectation that it has to lead to anything at all. Sketches are a byproduct and castoffs of a thought in the process.

Year ago I would jump right into a rendering as soon as I got an idea. This would occasionally result in a decent rendering, but not as often as I'd have liked. When I started planning first and working things out in advance, my success rate tremendously went up. Sketching is unquestionably worth the time. Sketching has taught me that it's all about balance - between planning everything out and following that plan, but also allowing for hidden surprises and spontaneous happenings.

201970-sketch014.jpg

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Acrobat 9 Pro: Creating Multimedia Projects with Brian Wood

Acrobat 9 Pro has the ability to integrate JavaScript, multimedia, and Flash within interactive PDFs. In 

Acrobat 9 Pro: Creating Multimedia Projects

, Brian Wood teaches web developers, graphic designers, and anyone else how to use Adobe Acrobat 9 Pro. He shows how to create visually exciting PDF presentations, documents, and interface elements for distribution on the web, on CD/DVD, and via email. Brian explains the difference between embedded and linked media elements and shares several JavaScript examples that relate to all aspects of multimedia. Exercise files accompany the course.

Topics include:

  • Working with the new Flash CS4 video integration Embedding and linking to all types of multimedia Creating links, buttons, and other navigation systems Integrating layers and buttons for web page-like effects Adding sounds to complement embedded video action Using buttons and bookmarks to interact with layers

Acrobat9Pro Creating Multimedia Projects Certificate Of Completion

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