Side Lighting in CG

Side lighting emphasizes an object's mass and helps develop the contours of its form; however, a light placed directly in front of the object (or multiple lights evenly spaced on either side) will seem to flatten the object by centering the highlight, restricting the shadow area, and limiting the range of value that defines the object. Not to be overlooked, of course, is the strength of the light source itself. Extreme drama often requires the greatest contrast possible.

​Although lights and shadows exist in nature as the by-products of strict physical laws, CG artists often adjust them to enhance the three-dimensional effect of a rendering and/or provide greater compositional interest.

​Side Lighting

​Side Lighting

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Bobby Parker
Hey there, thanks for visiting my online portfolio. My name is Bobby Parker and I’m a Minnesota based illustrator who specializes in photo-real architectural renderings, and I’m not afraid to turn my hand to animation if the job requires it. While growing up in Illinios I always had a childhood interest in drawing and artwork that has stayed with me throughout my career in architecture. I received my architectural education working for some of the most talented architects in Chicago. I’ve worked on a wide range of projects, and pride myself on the ability to deliver a valuable and visually-appealing end product, no matter what the scope. For me, it’s essential to achieve a balance between quality and speed. 24 years after working professionally, I am still combining the fundamentals of art with the most current industry technology, to create incredibly realistic 3D architectural renderings. I love what I do, and I hope that it shows in my portfolio. Please take a minute to visit my work page and drop me a message if you have any questions
www.bobby-parker.com
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Texture in Computer Graphics

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DirectX Shader for Blueprint Modeling in 3DS MAX