Texture in Computer Graphics

The feel of an object's surface - its physical texture - depends on the degree to which it is broken up by its composition or treatment. The more broken, the rougher the texture. This not only determines how we feel it, but also how we see it. Rough surfaces intercept light rays, producing an often irregular pattern of lights and darker; glossy surfaces reflect the light more evenly, giving a less broken appearance.  As we see these patterns of different values, our memory of touching surfaces with similar characteristics then triggers a tactile response or sensory reaction. Thus, we can predict an object's feel without ever touching its surface. 

​CG Grass

​CG Grass

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Bobby Parker
Hey there, thanks for visiting my online portfolio. My name is Bobby Parker and I’m a Minnesota based illustrator who specializes in photo-real architectural renderings, and I’m not afraid to turn my hand to animation if the job requires it. While growing up in Illinios I always had a childhood interest in drawing and artwork that has stayed with me throughout my career in architecture. I received my architectural education working for some of the most talented architects in Chicago. I’ve worked on a wide range of projects, and pride myself on the ability to deliver a valuable and visually-appealing end product, no matter what the scope. For me, it’s essential to achieve a balance between quality and speed. 24 years after working professionally, I am still combining the fundamentals of art with the most current industry technology, to create incredibly realistic 3D architectural renderings. I love what I do, and I hope that it shows in my portfolio. Please take a minute to visit my work page and drop me a message if you have any questions
www.bobby-parker.com
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Side Lighting in CG