Previously, I showed you how I model in 3DS MAX Design by creating a high resolution bitmap, using a DirectX Shader. Well, once you get your blueprints in place, you need to lock them down, so you don't accidentally mess things up.

I want to slide the plane back and forth, but only on one direction, and never up or down. It's very easy to accidentally nudge something slightly, so locking things down is very important.

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