Making materials for your architectural rendering is both a science and an art. Like most things in life, the more effort you put into it, the better the results. Here, is my workflow for making bricks in 3DS MAX.

There are a lot of moving parts when building an architectural renderings. Some might think that there is a magic RENDER button, but there isn't. Out of the box, the software is dumb. It takes a good eye, lots of patience, and some good workflows.

Bricks are a tale-tale sign of a good architectural rendering from a poor one. Typically, brick covers larger areas, so the repeating pattern when using a bitmap is painfully obvious. Even when you are lucky enough to get a high resolution brick sample from your clients, it wasn't photographed to be repeated, so those can only get you so far. Here, in the video, I show you my brick workflow.


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