Client Guide
1) Kickoff & Scope
Goal: What story are we telling? (marketing stills, design review, sales film, etc.)
Deliverables: number of stills / animation length, aspect ratio, resolution (e.g., 4K stills; 1920×1080 @ 24 fps), color space (sRGB unless specified).
Style reference: 3–5 example images/videos you like (lighting, mood, camera style).
Key dates: draft, review rounds, final delivery.
2) What I Need From You
Please provide via shared drive/link (no email attachments over 25 MB):
Geometry: CAD (.dwg), BIM (.rvt), or 3D (.skp/.fbx/.obj) + floor plans, elevations, sections.
Context: site model/topo, survey, civil PDFs; GIS if available.
Design intent: latest drawings with revision date; redlines if in flux.
Materials/finishes: schedules, product links, color codes, tile patterns, glazing specs.
Furnishings/fixtures: schedules, model files or product links; landscape palette.
Brand & signage: logos, fonts, guidelines.
Photography (if photomontage): hi-res backplates + lens data / location notes.
Permissions: any required approvals (client, architect, developer) and logo usage rights.
3) Workflow & Milestones
Camera/Storyboard (Animation) or View Selection (Stills)
We propose views/camera paths → you review → we lock angles/sequence.White Model Pass
Untextured model to confirm massing, proportions, and composition.Material & Lighting Pass
Draft with materials, lighting, preliminary entourage; 1 review rounds.Lookdev Lock
Finalize mood, time of day, weather, interior lighting balance.High-Res Render / Animation Preview
Stills: low-res crops for sharpness/noise checks.
Animation: playblasts then low-res previews for timing/edit.
Post-Production
Color, sky replacement, FX, people/vehicles, typography, sound (for video).Final Delivery
Stills: PNG/TIF + web JPGs.
Animation: ProRes 422 HQ or H.264 MP4; frame range & slate options.
Optional: layered PSD/EXR, alpha mattes, LUTs.
4) Reviews & Revisions
Included rounds: 1 round per phase (Camera/Views, Materials/Lighting, Final polish).
How to give feedback:
Consolidate team notes into one list.
For videos, use timecodes (00:01:23) and frame numbers.
Online review site for all reviews.
Out-of-scope changes: Design changes after lookdev lock (layout, architecture, major materials) may affect budget/schedule; we’ll quote before proceeding.
5) Schedule (Typical)
Kickoff → View lock: 2–4 business days
White model pass: 2–5 days (scope dependent)
Materials/lighting: 4–10 days
Final renders: 1–3 days for stills; animations vary by length/complexity
Note: timelines adjust with complexity, render times, and review turnaround.
6) Technical Specs We Use (Default)
Stills: 4000–6000 px on long edge, 16-bit TIF + sRGB JPG
Animation: 1920×1080 or 3840×2160, 24 fps, ProRes 422 HQ master + H.264 review
Color: sRGB unless ACES requested
Software: 3ds Max + V-Ray; Photoshop\After Effects for post
7) Options & Add-Ons
Alternate times of day / weather sets
Seasonal variants / landscaping development
Photomontage with location photography or drone plates
360° panoramas / VR tours
Diagrammatic overlays, titles, and branding
Sound design, music licensing, voiceover (animations)
8) Approvals, Delivery & Archiving
Approval: written sign-off on finals before master export.
Delivery: download from review site.
Archive: project files archived for 6 months; re-opening may incur a retrieval fee.
One-Paragraph Version (for email headers)
“Please send the latest CAD/BIM/3D, plans/elevations, material & furniture schedules, landscape palette, and any brand assets. I will propose camera views/storyboard, share a white model, then a materials/lighting draft with two review rounds. After lookdev lock, I render high-res (stills 4–6K; video 1080/4K @ 24 fps) and complete post (color/FX/people/sound). Final deliverables are TIF/PNG/JPG for stills or ProRes/H.264 for video. Design changes after lookdev lock may impact cost/time.