3D Rendering Bobby Parker 3D Rendering Bobby Parker

Not an ArchViz

I love architecture, and I am not well diversified in the work I chose to take on. For the past 20+ years,  I have been illustrating architecture, both by hand and computer, but I thoroughly enjoyed my latest project, which was not architecture. Nuff said, meet The Big Boy! The Big Boy is a portable tornado shelter that I was asked to illustrate for a client out of Texas.

Did you enjoy this blog post? If so, then why not:

Leave Comment | Subscribe To This Blog | Email Me

Read More
Learning Bobby Parker Learning Bobby Parker

Texture in Computer Graphics

The feel of an object's surface - its physical texture - depends on the degree to which it is broken up by its composition or treatment. The more broken, the rougher the texture. This not only determines how we feel it, but also how we see it. Rough surfaces intercept light rays, producing an often irregular pattern of lights and darker; glossy surfaces reflect the light more evenly, giving a less broken appearance.  As we see these patterns of different values, our memory of touching surfaces with similar characteristics then triggers a tactile response or sensory reaction. Thus, we can predict an object's feel without ever touching its surface. 

​CG Grass

​CG Grass

Did you enjoy this blog post? If so, then why not:

Leave Comment | Subscribe To This Blog | Email Me

Read More
Composition Bobby Parker Composition Bobby Parker

Side Lighting in CG

Side lighting emphasizes an object's mass and helps develop the contours of its form; however, a light placed directly in front of the object (or multiple lights evenly spaced on either side) will seem to flatten the object by centering the highlight, restricting the shadow area, and limiting the range of value that defines the object. Not to be overlooked, of course, is the strength of the light source itself. Extreme drama often requires the greatest contrast possible.

​Although lights and shadows exist in nature as the by-products of strict physical laws, CG artists often adjust them to enhance the three-dimensional effect of a rendering and/or provide greater compositional interest.

​Side Lighting

​Side Lighting

Did you enjoy this blog post? If so, then why not:

Leave Comment | Subscribe To This Blog | Email Me

Read More
Learning Bobby Parker Learning Bobby Parker

DirectX Shader for Blueprint Modeling in 3DS MAX

DirectX shaders are slow in 3ds Max, especially when they are applied on a lot of objects, so use them sparingly.​ If you want to model from a print, but don't need the high quality background, you can use this blueprint modeling technique 

​Now, here is how you lock your planes from getting moved.

Did you enjoy this blog post? If so, then why not:

Leave Comment | Subscribe To This Blog | Email Me

Read More
Learning Bobby Parker Learning Bobby Parker

Blueprint Modeling

Typically, my projects start with PDF's. Today, I am modeling a roof to a custom home, so I thought I would take the opportunity to record my screen. The process is straightforward but isn't thoroughly documented any place. I hope you enjoy, and if you have any questions, please comment. Is your blueprint image not clear enough? There is another way to model from a blueprint, and it using a Directx shader.

​Now, here is how you lock your planes from getting moved.

Did you enjoy this blog post? If so, then why not:

Leave Comment | Subscribe To This Blog | Email Me

Read More
Learning Bobby Parker Learning Bobby Parker

Aerial Perspective

Far-off objects don't just appear smaller as they recede, they also become less distinct, with little visible detail, paler colors, and reduced contrast of tone. This is known as atmospheric, or color perspective, and is the primary means of creating the illusion of space in a rendering. Tiny specks of dust in the atmosphere cause colors and tones to become paler in the distance, where objects have exceedingly little distinguishable detail. The colors also become "cooler", with more blues, grays, and blue-greens.

As far as I know, and for the most part, there isn't a render engine that can produce this natural phenomenon. So, take some artistic liberties in post production, to bring your exterior renderings to a whole new level, by using levels and curves, to achieve the color perspective effect.​

​Color Perspective

​Color Perspective

Did you enjoy this blog post? If so, then why not:

Leave Comment | Subscribe To This Blog | Email Me

​​

Read More
Artists's Tip Bobby Parker Artists's Tip Bobby Parker

Artist's Tip - Post Production

The most enjoyable part of any rendering is adding the finer details of light and color, but don't overdo things or the rendering could become busy and overworked. It is not always easy to know when a rendering is finished, so if you are not sure, put down the mouse for awhile and then come back to it with  fresh eyes.

​Post Production

​Post Production

Did you enjoy this blog post? If so, then why not:

Leave Comment | Subscribe To This Blog | Email Me

Read More
Inspirational Bobby Parker Inspirational Bobby Parker

Every Student In Every School Should Learn To Code

Code.org is a non-profit foundation dedicated to growing computer programming education.  Our goals include:

  • Spreading the word that there is a worldwide shortage of computer programmers, and that it's much easier to learn to program than you think.
  • Building an authoritative database of all programming schools, whether they are online courses, brick+mortar schools or summer camps.

Our vision is that every student in every school has the opportunity to learn how to code.  We believe computer science and computer programming should be part of the core curriculum in education, alongside other science, technology, engineering, and mathematics (STEM) courses, such as biology, physics, chemistry and algebra.

Did you enjoy this blog post? If so, then why not:

Leave Comment | Subscribe To This Blog | Email Me

Read More
Learning, Artists's Tip Bobby Parker Learning, Artists's Tip Bobby Parker

Artist's Tip - Compare Shapes and Directions

It is important to compare shapes and directions when you draw. Usually people see objects in isolation; for example, landscape is seen as first one tree, then another, and then a background. As an artist, you need to learn how to see and compare all these features simultaneously, and use background features as a check for shapes.

i-spy-shapes-in-art.jpg

Did you enjoy this blog post? If so, then why not:

Leave Comment | Subscribe To This Blog | Email Me

Read More