523 Brownstones

523 Brownstones

Here is a new project that I just wrapped up and wanted to share.  The architect did a great job with making, what essentially is 12 brick boxes, these apartments look warm and inviting. Or, at least, that was my objective with these architectural renderings.  

This projected started with a SketchUp model and that usually poses an obstacle for me. Although SketchUp is relatively easy to use and can be a great design tool, for high-quality architectural renderings, it falls short. Sometimes I chose to start over and build my model with the construction drawings, but in this case, they were not available, so I used the SketchUp model. With flipped normals, double geometry, and double-sided materials, it was a job to get it where I needed it. Once I got the model prepared for materials, I created dozens of individual bricks, from site photos the architect provided, and randomized those bricks across the building faces. I think the bricks turned out nice and so did the architect.


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Classic Rambler Renderings

Classic Rambler Renderings

To tell you the truth, I fought with this one.  Color balance and composition are probably the hardest things to nail in these interior renderings. Building the model is time-consuming, but it isn't subjective. The non-subjective part of subtle hues and the rhythm of composition takes time and a good eye. Remember, they will love or hate your architectural renderings and they might not even know why.


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House Plan Renderings

House Plan Renderings

About once a month I get a house plan company emailing me for a quote on doing their house plan renderings.  The email usually goes like this, "I have someone committed to X dollars per house, but I like your work so much better; would you be willing to match their price?". Typically, the price they say they were quoted wouldn't get me out of bed in the morning, so the conversation doesn't usually go past a few email exchanges. 

The number of hours I put into my work would make most wonder what my motivations could be. I love what I do and smaller houses are my favorite. I do a lot of larger projects, so when a smaller house comes along it is a breath of fresh air. Here, is a smaller house for a house plan company that I did settle on a price that we both were happy with. It made front cover, which makes me smile.

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What is a 3D LUT

What is a 3D LUT

A LUT is basically a table that says if the input is 1 make the output 7. If the input is 0 make the output 5 – or whatever, these numbers are arbitrary, it is just a conversion matrix – take this, make it that. This can happen to the image over all or per colour channel (RGB). For example in the red channel use LUT A to make 1 = 7 but in the blue channel use LUT B to make 1=15.

Digital Watercolor

Digital Watercolor

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Here is a Photoshop action that turns my digital architectural renderings into a digital architectural watercolor rendering. It's awesome!

Now, coming from traditional media I know this isn't close to being as awesome as a really well-done water color, but heck, it took about a minute. Please, if you would like to know more leave me a comment below. If you fill out my contact form I will ignore it.


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Kitchen Renderings

Kitchen Renderings

I have been doing a lot of interior renderings lately, specifically, kitchen renderings. For the most part, kitchen renderings are the most complex of interior spaces to render. These, however, are pretty simple one.


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The Rambler Interior Rendering

The Rambler Interior Rendering

Working back and forth with the builder, with a couple of iterations, here are the Rambler interior renderings. Starting with CAD files, I build a gray-scale model, which shows the basic geometry and initial composition. Once the gray-scales are approved, I start adding colors and materials, sending low-resolution proofs along the way. Dialing into everything each iteration brings us to this final high-resolution architectural rendering of the Rambler.


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Perfect 3DS MAX Roof

Perfect 3DS MAX Roof

Recently, I was asked about how I build my 3DS MAX roofs. Since I have been asked several times before I thought I would record how I build them.

The secret is told. I learned this from deconstructing the roofs created by a script I found over at DigitalxModels.com, however, the script stopped working a long time ago, so I can't use it anymore. Since the script is broken in later MAX versions, I dug into one I already built, using the script, and found that it was rather simple. I couldn't figure out how it was mapping things so well until I discovered 3DS MAX's map scaler, which was the missing piece to the 3D Displacement roof script.

If you have any questions or comments, please post them below. If you would like the 3DS MAX file with my roof, please request it in the comments section and I'll email it over to you. Please, do not fill out my contact form, which will place into my contact management system (CMS). If you would like the file, please comment to this post. Thank you :).


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One South Interior Rendering

One South Interior Rendering

The longest single project on record! 

My first contact left the company early in the project, which happens, however, her replacement also left soon after. Now, months later, I am working with yet another person and each person had their own vision for the project.  Once I thought things were dialed down I find out the image will be reviewed by the decision maker. After a few dozen revisions (only contracted for two sets of revisions), the decision maker leaves 16 comments.

Anyway, the project is done, at least as far as I know.  It was a lot of work for such a small space. Every piece was hand modeled from photo references and it came down to nudging things inches to where the client was pleased. Literally, I signed in April and now, in August we are wrapping things up.


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