Architectural Illustrator Lives in a World of Deadlines

It is reasonable to view your finished artwork with an overcritical eye. Only the most complacent craftsmen see no room for improvement.

Nevertheless, an architectural illustrator lives in a world of deadlines and realistic financial returns on his work. Unless he feels the delineation is completely unsatisfactory, he cannot take the time to render it again. Also, another observer is more likely to overlook insignificant flaws than the artist who produced them.

Empire State of Pen

Timelapse video of artist Patrick Vale drawing the view of the Manhattan skyline from the Empire State Building. Music - Moanin' by Charles Mingus

Timelapse video of artist Patrick Vale drawing the view of the Manhattan skyline from the Empire State Building.
Music - Moanin' by Charles Mingus 

Proportions

When you have a structure, that isn't characteristic, it's essential to add something that gives your rendering scalePeople are one of the advisable things to bring to your compositionNot only do people add liveliness, they contribute scaleBe mindful! You can be slightly off with your scale, and you will through your viewer off

acceptable architectural figure is six feet tallgive or take a sensible variance for sexage, or ethnic differences. The average body is proportioned to a height of eight head lengths. Legs are four head lengths, shoulder width is two lengths, and hip width one and half head lengths.

Children's heads are slightly larger in proportion to their bodies.

From proper proportions, the figure can be laid out as a series of simplified shapes. I apply my people in post-production so; I use boxes in my scene, to symbolize these proportions.

How to Be Creative – eBook

How to Be Creative – eBook

PsyBlog's new ebook, How to Be Creative, explains six key principles of the psychology of innovation to help you be more creative.

If we can all be creative, why is it so hard to come up with truly original ideas?

It's because creativity is mysterious. Just ask any scientist, artist, writer or other highly creative person to explain how they come up with brilliant ideas and, if they're honest, they don't really know.

But over the decades psychologists have given ordinary participants countless tests, forms and tasks and conducted hundreds of hours of interviews. From these emerge the psychological conditions of creativity.

Not what you should do, but how you should be.

Six scientific principles of creativity

In the scientific literature six principles of creativity recur again and again:

  1. Knowledge - explores the dangers of expertise.
  2. Problem construction - how creative problems should be approached.
  3. Emotion - explains which types of emotions are most creative.
  4. Combining concepts - why the raw materials are already out there.
  5. Abstraction - how to see your creative problem more clearly.
  6. The wandering mind - reveals how to think flexibly.

Each are explained with examples from the research and are directly applicable to everyday creativity.

Architectural Vignettes

Architectural Vignettes show only a detail or a portion of a structure rather than en entire subject. Unfinished edges and free forms of composition are distinctive features.

They are used widely in advertising to stress a particular selling point of a building, and editorial stories to emphasize important features of design function.

In architectural offices, vignettes illustrate key areas of a structure. During preliminary planning stages, they can indicate a direction of design without the necessity of delineating the entire subject.

Architectural Vignettes

Architectural Vignettes

The 11th Hour Phone Call

There is no denying that our industry has changed. But, do you know what I don't miss? I don't miss the 11th hour phone call, from clients with that urgent project, that they needed tomorrow. The reason I don't have to deal with that is, most of them are no longer in business.

Presently, I have top shelf clients, who treasure quality workmanship. The quantity of work isn't there, but the high caliber projects are. The only way someone can think it takes hours to produce something stunning is, if they don't value what you doanyway.

YOU CAN'T CUT CORNERSspecially with your visual deliveries. The best intent will be lost, if you don't have good graphical representation.

The testimonies I get, from returning clientsgo like this:

Bobby, I got my last two clients partially because of the work you did for me on previous projects. But, both were upset because, when it came to their project, the quality just wasn't there.

So, the moral of this story is, only the good survive. The people who have dispensable income are the ones who value quality and craftsmen ship.​

The Art of Animation and Motion Graphics | Off Book | PBS

Animation has been captivating audiences for more than a hundred years. From classic forms like hand drawn and stop-motion, to cutting-edge techniques like motion graphics and CGI, animation has a long history of creating style and poetry unachievable through live action filmmaking.

Animation has a long and interesting history. Since the advent of modern computer animation, even Walt Disney Studios, one of the stanchions of feature-length animation, has moved to animating solely with computers. Hand-drawn, stop-motion, go-motion, claymation and many other techniques have been used throughout human history. Even cave paintings were created with a sense of motion. This video is a brief, and incredibly thorough, telling of the art of animation.

Autodesk 360 Mobile App

Free Mobile Viewer App to Edit and Share Files

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Extend your Autodesk® 360 desktop and reduce design review cycles with the Autodesk® 360 Mobile App (formerly known as Autodesk Design Review Mobile App). It’s the free*, all-digital way to review DWG™, DWF™, Autodesk® Revit®, and Autodesk® Navisworks® software files on-the-go. Without the original design software, you can view, comment, and share 2D and 3D files with this free mobile viewer app. Accurately annotate, revise, and collaborate on your drawings while you are on location, in meetings, or out of the office.

  • Increase efficiency—Use intuitive tools to view, comment, and share 2D and 3D DWG and DWF, Revit, and Navisworks files stored in your Autodesk® 360 account while in the field
  • Comment—Add comments, information, and suggestions for design changes, by file, sheet, or simply view from your Android or iPhone
  • Enhance communication—Share changes with your extended team and stakeholders—even if they don’t have the original design software
  • Reduce costs and save time—Eliminate paper, avoid misunderstandings and confusion with this mobile viewer
  • View files on-the-go—Open and view drawings, maps, and models on your mobile phone
  • Track and import changes—Manage, track, and round-trip changes into the original design software to complete the review cycle​

Latest Autodesk SketchBook Pro Delivers the Ideal Digital Artist Toolkit

Autodesk ® SketchBook® Pro 6 for Windows and Mac, the latest release from the company’s popular SketchBook family, which has more than 11 million downloads to date. This new version of the award-winning SketchBook Pro software features a streamlined interface, multi-touch navigation, French curves, synthetic paint and smudge brushes, plus even more brush controls to customize.​

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