Think About Symmetry With Your Light Source

Lighting has three main purposes:

  1. an illusion of depth (modeling).
  2. Create a mood.
  3. Normalize (or, conversely, emphasize) the subject's features.

Once you’ve worked out your composition and thought about the symmetry of the objects within it, you’re going to have to consider where your light source is coming from. Research has been done into which direction of lighting people respond to best and guess what? People generally prefer paintings lit from the left. Of course, this doesn’t mean you can’t have your light source coming from the right if you want to (and we’ve experimented with both), but you might just find your rendering will work better in some cases if you have it coming from the left.

Now here’s an interesting one. Researchers looked at more than 1000 European portrait paintings produced from the 16th until the 20th century and were surprised at what they found. Almost 60 percent of the time, the subject had their left cheek turned towards the viewer.

Why is this? Some analysts think it’s all to do with our left-right preferences again and our instinctive love of symmetry in art. It’s not always the case though, and it looks as if social standing has some influence on whether it’s the left or the right cheek that’s facing the viewer. For example, academics such as scientists are often painted or photographed with their faces inclined to the right.


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Bobby Parker
Hey there, thanks for visiting my online portfolio. My name is Bobby Parker and I’m a Minnesota based illustrator who specializes in photo-real architectural renderings, and I’m not afraid to turn my hand to animation if the job requires it. While growing up in Illinios I always had a childhood interest in drawing and artwork that has stayed with me throughout my career in architecture. I received my architectural education working for some of the most talented architects in Chicago. I’ve worked on a wide range of projects, and pride myself on the ability to deliver a valuable and visually-appealing end product, no matter what the scope. For me, it’s essential to achieve a balance between quality and speed. 24 years after working professionally, I am still combining the fundamentals of art with the most current industry technology, to create incredibly realistic 3D architectural renderings. I love what I do, and I hope that it shows in my portfolio. Please take a minute to visit my work page and drop me a message if you have any questions
www.bobby-parker.com
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V-Ray Mag - Issue 1, 2014

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