Too many architectural illustrators are locked into a standard view: pointing the virtual camera straight ahead from a standing height. An eye-level perspective is so easy to fall back on. Sure, the eye-level perspective ultimately may be the best viewpoint, but you honestly won't know unless you explore the scene for other, potentially better, viewpoints. Playing with point of view is a surefire way to put pizzazz in your architectural rendering. Go ahead. You have my permission to unleash your creative side. Whenever and wherever you can, seek out this attention grabbing camera views that most architectural illustrators fail to see. Architectural illustrations are about discovering the best camera angle to capture your building or space. It's about choosing a lower or higher viewpoint - a perspective that most architectural illustrators just don't see.