GRAVEL - VOLUME ONE

Next to 3D people and vegetation, rendering realistic gravel is one of the last remaining challenges when it comes to architectural visualization. Most 3D artists try to avoid graveled surfaces wherever possible. But gravel is a very important building material and cannot always be avoided - nor should it be. Its role in architecture, landscaping and even interior design will let this challenge persist.

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Fortunately, technology has now caught up with the problem. With this texture collection we are attempting to close this particular gap between the imagination of the client and what you as a 3D artist can deliver. This collection contains 134 different gravel textures and - as an industry first - gravel as real 3D geometry. Along with the included 257 stone textures, this opens up a near-endless variety of different gravel styles.

The product consists of the following three major parts:

GRAVEL TEXTURES (Disks 1 and 2):

This product contains a total of 134 gravel textures, based on 15 different gravel styles. Each texture consists of diffuse, bump, normal, displacement and reflectivity maps, as well as a number of special maps that will help you to modify the gravel textures or to create entirely new textures. Also included are ready-to-use material setups for 3DS Max™ and MaxwellRender™.

GRAVEL MESHES (Disk 3):

As a first on the market, we offer gravel 'textures' in form of real 3D geometry. This product contains gravel meshes based on 15 different gravel styles in sizes of 4m² and 16m². All meshes are provided in .max format (compatible with 3DS Max™ 2010+), as well as .obj format (compatible with many other applications).

STONE TEXTURES (Disks 4 to 6):

Meant to be used with the 3D gravel meshes, this product also contains especially optimized stone textures in 257 different styles and colors, based on 94 distinct sets. Each texture set consists of diffuse, bump, normal, as well as reflectivity maps. As with the gravel textures, we also provide ready-to-use material setups for 3DS Max™ (2010+) and MaxwellRender™ (2.x). For further information to this and other products,

please visit our website: www.arroway-textures.de

 

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Bobby Parker
Hey there, thanks for visiting my online portfolio. My name is Bobby Parker and I’m a Minnesota based illustrator who specializes in photo-real architectural renderings, and I’m not afraid to turn my hand to animation if the job requires it. While growing up in Illinios I always had a childhood interest in drawing and artwork that has stayed with me throughout my career in architecture. I received my architectural education working for some of the most talented architects in Chicago. I’ve worked on a wide range of projects, and pride myself on the ability to deliver a valuable and visually-appealing end product, no matter what the scope. For me, it’s essential to achieve a balance between quality and speed. 24 years after working professionally, I am still combining the fundamentals of art with the most current industry technology, to create incredibly realistic 3D architectural renderings. I love what I do, and I hope that it shows in my portfolio. Please take a minute to visit my work page and drop me a message if you have any questions
www.bobby-parker.com
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