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V-Ray SP4 is out!

Build 3.40.01 (official) (31 May 2016)
==============

New features:
(*) V-Ray: Add support for 3ds Max 2017 including:
- Initial support for the new Physical Material;
- Support for MultiTile in V-Ray RT;
- Support for ColorMap in V-Ray RT;
- VFB: Initial HiDPI scaling support;
(*) VRayDenoiser: Implement a new render element that contains a denoised version of the image:
- The denoiser can take advantage of hardware acceleration;
- The denoised result can be adjusted after a render is complete;
- The denoised result is updated periodically during progressive rendering;
- The render elements required by the denoiser are automatically added;
(*) vdenoise.exe: A new command-line tool for denoising still images and animations with frame blending;
(*) V-Ray: Enable GI by default;
(*) V-Ray: Add another deep output fragment merge mode, "None", where fragments are not merged at all;
(*) V-Ray: Add "layers" type to override material exclude list;
(*) V-Ray: Add refraction filter bake element;
(*) V-Ray: Lower tessellation rate for out-of-view hair and displaced/subdivided geometry to save RAM in heavy scenes;
(*) V-Ray: Move the VRayHDRI's Tiled textures options from the material editor's interface to the V-Ray's Settings tab;
(*) V-Ray: Print a warning if "Show GI only" is enabled;
(*) V-Ray RT GPU: Add support for Orthographic camera;
(*) V-Ray RT GPU: Add support for bump with procedural Noise texmap;
(*) V-Ray RT GPU: Print the memory usage in the VFB statistics;
(*) VFB: Add option to enable auto-saving to history if the render completed normally (i.e. is not aborted);
(*) VFB: Add option to keep the VFB history folder relative to the current project path;
(*) VRayAerialPerspective: Add "filter color" parameter;
(*) VRayIES: Add an option to select luminous intensity in candelas (cd);
(*) VRayInstancer: Add option to override the node properties of the source objects;
(*) VRayStochasticFlakesMtl: Add textured flakes support;
(*) VRayStereoscopic: Add support for vertical placement of the left/right views in addition to side-by-side;
(*) VRayTriplanarTex: Add random modes: "By particle ID"/"By instance ID" support;
(*) VRayVolumeGrid: Implemented ability to pop out and enlarge the render diagrams;
(*) VRayVolumeGrid: Implemented different interpolation types per point in the render diagrams;
(*) VRayVolumeGrid: Implement motion blur clipping by the Cutter geometry for non-Mesh modes;
(*) .vrscene exporter: Show progress bar instead of "not responding" during export to .vrscene;
(*) V-Ray scene converter: Convert rectangle/sphere/disc photometric lights without web profile to the corresponding V-Ray lights;
(*) V-Ray Installer: Attempt to uninstall previous installation without registry record;
(*) V-Ray Installer: Installation options can be set from the command-line;
(*) ply2vrmesh.exe: Store the textures names used by OBJ files into user attributes;
(*) vrayspawner.exe: Make it possible to run V-Ray from a remote location;

 

Modified features:
(*) V-Ray: Faster rendering with the light cache;
(*) V-Ray: Blend the "Fixed" and "Adaptive" sampler UI into a "Bucket" image sampler;
(*) V-Ray: Enable support for processor groups and more than 64 CPU cores by default;
(*) V-Ray: Rename "Color threshold" to "Noise threshold" in the Adaptive image sampler;
(*) V-Ray: Add texmap shortcut buttons next to colors for plugins with automatically generated UI
(*) V-Ray: Add UI mode views switching for the Image Sampler rollout;
(*) V-Ray: Make the DR settings window with persistent size;
(*) V-Ray: Remove the "Adaptive subdivision" sampler from the UI
(*) V-Ray: Slow rendering of objects visible behind multiple panes of glass;
(*) V-Ray: The log messages window text and background match the 3ds Max color scheme;
(*) VRayLight: Streamline the UI rollouts;
(*) VRayLight: When assigning a new VRayHDRI or a Bitmap texture through the UI, automatically browse for a file and set the mapping to spherical environment;
(*) V-Ray RT: Add information about the current noise threshold to the render statistics;
(*) V-Ray RT: Enable region changes without restarting the render in RT;
(*) V-Ray RT: Enabled by default the rendering of Proxies, X-ref, Particle systems, Displacement and Motion Blur;
(*) V-Ray RT: Make override material independent for production and ActiveShade renderers;
(*) V-Ray RT: Optimize export of scenes with many instanced geometries with many faces;
(*) V-Ray RT GPU: Add "bias" spinners support for VRayDirt;
(*) V-Ray RT GPU: Improvement automatic texture resizing, leading to reduced memory usage and better quality;
(*) V-Ray RT GPU: Optimized rendering of VRayBlendMaterial;
(*) V-Ray RT GPU: Speed up loading of resized textures to the GPU;
(*) V-Ray RT GPU: Warn the user if all the GPUs they have are used for rendering;
(*) VFB: Added a button to open the V-Ray messages window;
(*) VFB: Show warning when images cannot be saved in the history;
(*) VFB: The MaxScript command "vfbcontrol #clearimage" should not trigger confirmation dialog;
(*) VRayDisplacementMod: Automatically calculate the "precision" parameter for 2d displacement mode;
(*) VRayDisplacementMod: Enable the "static geometry" option by default;
(*) VRayExposureControl: Bring back for 3ds Max 2016 and newer;
(*) VRayFur: Faster hair strands generation;
(*) VRayHDRI: Implement drag and drop of texture files from Windows Explorer to the file edit field;
(*) VRayMtl: Improved GGX/GTR sampling to reduce fireflies;
(*) VRayMtl: The "Anisotropy" spinner has a lower step;
(*) VRayProxy: Optimize rendering;
(*) VRayStochasticFlakesMtl: Improved importance sampling algorithm, removed the "texture subdivs" parameter;
(*) VRayStochasticFlakesMtl: Treat "num flakes" as square root of the number of flakes;
(*) VRaySun/VRaySky: Add "blend angle" and "horizon offset" options to the user interface;
(*) VRayVolumeGrid: Add option for changing the mesh preview color;
(*) V-Ray scene converter: Convert the 3ds Max Normal Bump map to VRayNormalMap;

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Bobby Parker Bobby Parker

Honda Dealership Renderings

“Bob is very flexible and easy to work with, and seems to be able to work with all types of files. The finished product was just gorgeous - it looked like an excellent photograph. We were very pleased!”
— Architect

A couple weeks ago I got a call about a couple proposed Honda dealerships and the need for a couple renderings. Like most clients, the client didn't really understand plans and elevations, so the architect reached out to me.

After a few iterations, working back and forth on some changes, here are the finals.

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Bobby Parker Bobby Parker

Greystone on the Hudson

What a project! Yes, it is a single family estate and it is beautiful. The developer reached out to me and at first, we couldn't agree on a fee, but after much prayer I called him back and gladly took the project. Although there was a lot of obstacles I had to overcome, the project was a pleasure to be a part of and I look forward to the next one.

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Bobby Parker Bobby Parker

Holiday Inn Twilight Rendering

Rendering this Holiday Inn brought me back to when I worked for a hotel/motel design and build firm, about 45 minutes outside of Chicago. It was about 20 years ago when I was hired to illustrate their designs, to get approval from the company owner, who was located in New York City. It was early in the world of computer architectural renderings and things took an awfully long time and they were not very good. At the time, they were still cool, but they look archaic today. I should post the old ones, but I won't :). Here are the new Holiday Inn renderings.

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Bobby Parker Bobby Parker

31 Orange St. Rendering

This project went silent, about 1 year ago, but came back to life this week. Each project, for me, is an opportunity to create something beautiful and I hope this architectural rendering qualifies.

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Bobby Parker Bobby Parker

3D Rendering Hardware Upgrades

To create a successful architectural rendering takes creativity, patients, basic art theory knowledge, and many other skills and disciplines. To create a successful 3D computer generated architectural rendering takes the same above mentioned skills and disciplines, along with several new ones.

If you haven't noticed, most creatives are not very technically gifted and most technically gifted are not very creative. Of course, these are generalizations, but tend to hold true. You need a unique person to create a successful 3D computer architectural rendering, because you have to be both creative and technically minded.

In this post I'll be talking technology. So, if you are only a creative thinker, this will probably confuse you. For you technical guys, it'll be candy.

Recently, I dropped a small fortune ($6,500) on some new hardware. A fortune is relative, but it was a fortune to me. Like any successful business, you have to invest to stay competitive and relevant. After about a year of investigating, I finally pulled the trigger on a new computer. This is what I purchased:

Dell Precision T7910 36-Core Dual E5-2696 v3 Max 3.8GHz 128GB RAM EVGA GeForce GTX 980 Ti 06G-P4-4995-KR 6GB

The Dell precision T7900 is the most powerful, to date, computer they make. The processors are not available to the public and they don't get any faster. About every aspect to this computer is EXTREME! From the 2X 36-Core processors, to the 128 GB of RAM, and the 6 GB video card. EXTREME!

Why such an EXTREME computer? Simply, I can create better 3D computer architectural renderings for my clients. I am a creative, which is about 80% of what it takes, and now I have the EXTREME hardware to create things faster. Not only can I do things faster, I can do things better, because I don't have to wait so long for the computer to compute and I can use that time to be more creative.

When you are looking for an architectural illustrator, please ask about their hardware. If they are working on a 4 year old laptop, please reconsider them as your choice. I have seen some beautiful work from some people who use inexpensive hardware,  however, things take very long to complete and there are a lot of shortcuts that need to be taken. Small changes, for the most part, are a big deal, when you have limited resources.  With limited resources, there are simply things you can't do; things that make an image EXTREME!

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Bobby Parker Bobby Parker

Northeast Wisconsin Technical College Rendering

Northeast Wisconsin Technical College is growing and I was honored to be involved. Recently, I was asked to produce some marketing material for their Spring 2016 school enrollment. Here, are two architectural renderings that I produced for the architect and developer, both will be used to market the new dorm building.

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Bobby Parker Bobby Parker

485 Hampton House

Another awesome project for another awesome client. This house, the developers would like to market the house prior to construction, so he commissioned me to illustrate all that the house could be.

Considering we are emerging from a long cold winter, here in upper Minnesota, it was nice to work on a pool project. Also, the modern interior was fun to illustrate. 

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Bobby Parker Bobby Parker

Non Photo Realistic Renderings (NPR)

Typically, I share my photo-realistic architectural renderings, however, this time I have some non photo-realistic renderings to share with you.

About 20 years ago, I started producing hand drawn architectural renderings, so I know these fall short when you put them up to the real thing, but they are meeting my clients current needs.

A lot of the times, people want to market an idea or design, but they don't want something so refined that it doesn't give the buyer room to dream. Or, it doesn't obligate the architect or designer to the design, which at this point is just a concept.

If you have any questions on my process, please let me know by commenting below, or sending me an email.

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Bobby Parker Bobby Parker

Barrett Lane Architectural Rendering

I absolutely love what I do for a living, creating architectural renderings; each rendering is an opportunity to create something cool. 

The Barrett Lane house came to me, via a web lead, which is how I get the majority of my work. I was provided the 2D CAD plans and elevations, built the 3D model from the 2D plans, and sent a couple gray scale proofs. Several things, on this project, were changed due to the insight the gray scale proof revealed. 

After a couple iterations, I created some color proofs, and then some final 4k stills.

“Very professional and responsive. The renderings were high quality and accurately represented the architecture.”
— LeMaster Architects
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Bobby Parker Bobby Parker

David White Lane Architectural Renderings

Here is my latest piece that I wanted to share. We started with floor plans, exterior elevations, but no interior details. The owner, architect, and myself worked through things as we went. Back and forth with the owner and architect went smoothly and everyone considered the project a success.

There are more in the series, which I'll add later. We are in discussions about the next house to illustrate.

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Bobby Parker Bobby Parker

V-Ray 3.3 for 3ds Max – Overview

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Bobby Parker Bobby Parker

Latitude Delray Beach Interior Renderings

Interior rendering is challenging, but oh so fun. Here, are the Latitude Delray Beach interior renderings, which will be used to market the new Latitude Delray Beach units.

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Bobby Parker Bobby Parker

The Ross Home Architectural Rendering

A panicked real estate agent, who was about to list the Ross Home, reached out to me with a need for my architectural rendering services. The agent was given a rendering, done by another illustrator, however, it wasn't something she felt would sell the house. 

After a brief email exchanged, I was given the MAX model from the previous illustrator, and within a day, I presented my rendition of the Ross Home, which was received very well by the agent, and it'll be used to sell the house.

The Ross Home Architectural Rendering

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Bobby Parker Bobby Parker

The Shed Architectural Rendering

Great project done for a great architect. This architectural rendering was really fun to see get developed from a set of 2d plans to these two photo-realistic exterior renderings.

Bobby is great to work with and does an incredible job at bringing the rendering to life.…
— Shape Architecture

The Shed Architectural Rendering

The Shed Architectural Rendering

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Bobby Parker Bobby Parker

Chicago Custom Kitchen

Chicago is home, so I always welcome architectural rendering projects from Chicago with open arms. This, is a kitchen remodel for a Chicago gray-stone. The project started with sketches and evolved into this architectural rendering over time, about two weeks. It was nice to see the kitchen develop using my architectural renderings; a great use for them, I would say. Now, the client is extremely excited with his kitchen remodel and he decided to extend my contract to the outside area, with a patio garden. 

Please, if you have any comments or questions, feel free to comment below. Also, please share them, if you would like.

Custom Kitchen Rendering

Custom Kitchen Rendering

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Bobby Parker Bobby Parker

Say No to Spec Work

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Bobby Parker Bobby Parker

Dyer House Plan Renderings

The Dyer house plan rendering is especially close to my heart. Often, I see house plan companies go from wonderful ink and pen renderings to poorly done computer renderings. My goal for the Dyer house plan rendering was to create a high quality computer architectural rendering that will help the future home buyer fall in love with their house plan. Hopefully, I was able to accomplish my goal with these two architectural renderings.

Exterior House Rendering - Front

Exterior House Rendering - Front

Exterior House Rendering - Back

How many ways can you say WOW!
— Client
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Bobby Parker Bobby Parker

How Long Does a Rendering Take?

There are a couple questions that I am often asked. I have covered the, "what makes a good architectural rendering?" questions and now I would like to discuss the question, "How Long Does a Rendering Take?"

Like the first question, the second most common question I get, which is "How long does a rendering take?", is not an easy question to answer. Each rendering project is unique and each rendering project is custom. First, I would like to say, if you see someone stating that they have a 2-3 day turnaround, run for the hills. Now, I am not saying that there isn't such a thing, some of my project only take 2-3 days, but that is unique to that project specific needs and can't be applied across the board.

Over the past 25 years I have successfully completed hundreds of architectural renderings and each one had its own challenges, obstacles, and in turn, turn around time. Some might consider an architectural rendering a commodity, as in some cases they are, but that's not the niche I am in. All of my architectural rendering projects are custom pieces that I invest a lot of time and energy to get right. From the lighting, to the colors and materials, everything is painstakingly done with as much attention to detail that I can.

Typically, when I receive a request for bid, I review all the documents very carefully. There are some things that are very non-subjective, like the actual modeling portion of the rendering project, however, there are many more subjective things that have to be considered. Creating custom textures and materials can be very time consuming, and like the modeling, can be non-subjective. What isn't non-subjective is the creative part of the process. 

Creativity is what brings an architectural rendering into the WOW zone. One value I can bring to any project is decades worth if a study on basic art theory. What draws a viewer into your rendering? How to capture your viewers attention, and hold it? How to successfully use light and shadow to take your viewer's eye right to your focal points, and the leading lines to help make the journey pleasant. This, is what the commodity renderings don't do and it's very difficult to put a time limit on it. Part of this process might mean you take your eyes off the project for a day. Lots of times I study my renderings in black and white, or totally blurred, and many times I study my renderings at a stamp size. Each of these trick provides me a chance to study my composition, the use of contrast, and double check all my values.

Having said all of that, when I estimate a project's time, I add up the non-subjective things, in term up amount of time it'll take to complete, then I add some time for the creative process and then I usually double it. This allows me not to rush the process, which is critical for the success of an architectural renderings. After I have reviewed all the gathered information, I'll review it against your project brief, and give you a proposal with options to solve your project needs. 

So, to answer the question, "How long does a rendering take?" it depends on many factors and if someone tells you otherwise, please save your sanity, and your projects chances for success, and move on.

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Bobby Parker Bobby Parker

Custom Kitchen Architectural Renderings

Custom kitchen architectural renderings have become one of my favorite things to illustrate. Here, the architect needed to share his design intent with his non-technical speaking client. So, the architect reached out to me to assist him in his goal to impress his client with his Chicago Gray Stone kitchen remodel.

Custom Kitchen Rendering

Custom Kitchen Rendering

Technically speaking, I used 3DS MAX, V-Ray, and Photoshop to create this custom kitchen architectural rendering. If you have any question, please comment below, or send me an email, I am always willing to answer any questions that you might have.

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