The Technically "Correct" Way to Render Architecture
Even though, the technically "correct" way to render architecture is to have all the verticals vertical, you can often conceive more energetic renderings by ignoring these conventions and rendering from a low or high point of view. The key is to avoid looking up or down at a slight angle, as this will look like a blunder, and instead go for a really climactic perspective.
Rendering from low down and looking up at a building really emphasizes its height, so it’s a great technique for rendering office blocks and other tall buildings. Look for point of view that will permit you to render the building at an extreme angle for an energetic composition (again this needs to be extreme enough to look deliberate), or strive for a symmetrical image.
Creating a Tranquil Mood
While wind, storms, and dramatic scenes rely on diagonals and vertical emphasis, to convey a sense of peace and tranquility, you need the emphasis to be on a more horizontal composition.
A Tranquil Mood
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Light is a Key Requirement
Light is a key requirement for our renderings and with consideration it to be one of the most interesting facet of our work especially when combined with ambience.
The intent is to add something special to our renderings to raise them up above the norm.
So frequently with the dull, lifeless renderings with a light so flat, and boring, that however we executed our work it does not stand out in the crowd.
Color temperature can be an effective tool suggesting the time of the day as well as giving an feeling of hot or cold weather, and this can impact the entire rendering or just a part.
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Break The Rules!
This is not the last resort though, but many a times breaking the rules is all you have to do — not only for interesting captures but also for winning over the creative rut. For instance, one of the compositional guidelines suggest not to place the subject in the dead center. It makes up for a boring composition. But at times placing the subject in the center works wonders. So first learn the rules and then try to break them often. After all rules are meant to be broken.
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Skies, Light, and Atmosphere
Skies, light, and atmosphere are all bound together, and to blend these elements together will enhance your exterior renderings substantially.
Even the most ordinary of subjects can be transformed by the right lighting and mood. Many 3D artists find themselves in a rut from time to time, incapable to bring forth exuberance for the next exterior rendering. By creating or changing the sky, lighting or atmosphere, you can come up with a genuinely fresh look for your work.
Skies set the mood of an exterior rendering and greatly influence the light, yet many 3D artist scarcely give any consideration.
So before starting an exterior rendering, I ask myself a number of questions:
What sort of mood do I wish to create that would work with the composition?
- Do I want a cool, warm, or neutral sky?
- What time of day do I want to suggest?
- Is there a need for the sky to balance the composition?
- Can the clouds or light in the sky be arranges to highlight a prominent feature?
- How should the sky relate to the landscape, especially where the two elements meet?
- Do I want intense light coming from some part of the sky and if so, where?
These questions may seem to be over- complicated, but after a while they become second nature and most are instantly solved.
With just a little forethought and knowledge you can turn your skies into absolute gems
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Cast Shadows
Cast shadows are a outstanding way to evoke a notion of sunshine in your rendering, so make the most out of them. Where you have a house or building, by all means push those trees closer in to give yourself an excuse to lay cast shadows over the walls and roof - it will breathe a little magic into your rendering.
Cast Shadows
Another thing you can do, to utilize cast shadows, is place a Gobo off screen. A Gobo is a partial screen used in front of a spotlight to project a shape. Here is a great resource for some free Gobos:
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Try to Avoid Parallax
Who wants a building to look like it’s falling over?
If everything in the scene is approximately the same distance from the camera, or very far away, the parallax effect will be elminated or at least minimized.
The way you keep your verticals vertical is to try to keep the plane of your camera parallel to the vertical line of the building, which is not always possible, of course.
Wide angle lenses can help reduce parallax effects because a wide angle lens accentuates perspective, making everything seem further away. However wide angle lenses also have a larger field of view so there is a greater chance that things in the foreground (including the ground itself) are captured and then cause problems.
If you use a render engine like V-Ray, you'll have a guess parallax toggle, but if you don't, there are post-processing tricks to do the necessary tweaks!
If you have any question please, contact me, and I'll reply as soon as possible.
Keeping Lighting Direction Consistent
I'm a major devotee of Darrel Tanks. I have invested in nearly all of his DVD, which are top shelf stuff, and I enjoy every single one of them.
Darrel shows you how to focus on creating consistent lighting that will allow you to see where shadows should be placed and where the apexes in the subject's face should be.
What type of learner are you? [Infographic]
People learn in a variety of ways. Identifying and understanding your learning style can help you maximize your educational experiences by finding ways to make learning more efficient. The 4 main categories are visual, auditory, read/write and kinaesthetic. Which one are you? Read this infographic to find out!