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Inspirational

Creating Depth In An Elevation

This drawing by the celebrated renderer Schell Lewis shows that a subtle use of shades and shadows can offset use of perspective in achieving a sense of depth. The relief and projection depend largely on the form and value of the shade and shadow tones. Note also the way Lewis handles the smaller detail in the shadow of the cornice.

Schell Lewis

Schell Lewis

I love the idea of studying the masters, like the renderer ​Schell Lewis, and using technology to capture the same feeling that they were able to capture using the pencil. Nowhere does it say we, architectural illustrators, have to show perspectives, just because we can. This entrance is a small part of a bigger picture, but Lewis was able to capture the architecture with a small vignette.

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BUTTERFLY - THE SHORT FILM

THE CONCEPT OF BUTTERFLY HOUSE

When I was just a kid, I´ve been painting some butterfly in a nice way, the method consist in draw just in one side of the paper then close the both sides to have a mirrored image. The most common image was a butterfly. 

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Who’s the Geek?

Who’s the Geek?

What is a Geek? History defines a geek as a person who is nothing but foolish; so foolish that the identity created is socially differentiable. The word “Geek” originated from “Gecken” used in Austria-Hungary in the 18th century. “Gecken” was used to refer to circus performers displaying bizarre acts like biting the head off a live chicken (EEEK!!!)

Time is the biggest healer of wounds, and perhaps also labels. Geeks too have evolved over time. The modern era defines a Geek as a person obsessed with technology or sub cultures (thanks to the thinkers of the 1950s). Geeks can no longer be contained under one flag. Like civilizations and cultures, Geeks have flourished over time and now you can fins various types of Geeks. Let’s see if you can associate any of the people around you to the following Geek categories:

The Academic Geeks

Don’t you just hate that book worm sitting in the front row of your classroom? Who does the guy think he is? Always paying attention to the teacher, memorizing all the lessons and to add insult to injury, scoring a much higher G.P.A than you! Steer clear of this Geek or he might imprint you, savvy?

The Computer Geeks

These guys probably deserve glasses more than your 90 year old granny. Glued to their monitors, they have nothing better to do but roam in cyber space rather than the real world. Now these types of Geeks further evolved into internet Geeks.

The Computer Geeks

These guys probably deserve glasses more than your 90 year old granny. Glued to their monitors, they have nothing better to do but roam in cyber space rather than the real world. Now these types of Geeks further evolved into internet Geeks.

The Internet Geeks

These poor souls will probably never know the names of their neighbors, but will be-friend a person sitting half the world away. Oh the horror! Get a life man! Don’t spend the whole of your life surfing just on the internet. Try the real sport for a change.

The Tech Geeks

Moving on; these Geeks made the scene in 2004, with a fetish for anything and everything that Apple has to offer. Nope, not the one that got Adam and Eve kicked out of heaven, the one invented by the late Mr. Steve Jobs. Job well done?

The Star Wars Geeks

Here we go! Who on God’s green earth would be obsessed with Star Wars? Apparently, a lot of people. Just mention Sky Walker, Princess Leah or The Darth Vader and watch em bounce.

There are still many categories of geeks to be explained, but if I spend another minute trying to do it, I fear I might be counted as one too. So take a look at the following infographics and enter the world of Geeks.

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Every Student In Every School Should Learn To Code

Code.org is a non-profit foundation dedicated to growing computer programming education.  Our goals include:

  • Spreading the word that there is a worldwide shortage of computer programmers, and that it's much easier to learn to program than you think.
  • Building an authoritative database of all programming schools, whether they are online courses, brick+mortar schools or summer camps.

Our vision is that every student in every school has the opportunity to learn how to code.  We believe computer science and computer programming should be part of the core curriculum in education, alongside other science, technology, engineering, and mathematics (STEM) courses, such as biology, physics, chemistry and algebra.

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Go Beyond Literally Copying the World

Conception and creativity have always been part of the artists impression, it is usually a matter of  degree as to how much an artist use their imagination and how much they use their perceptual vision in the selection and development of their rendering.

Artist, therefore, go beyond verbatim copying and transform into their personal style. Capable artist, whatever the level of creativity they employ, are able to convince us that the fantasy is a possible reality. Any successful work of art, regardless of the medium, leads the thoughtful observer into the persuasive world of the imagination.

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10 Rules for Being a Professional Artist

You may have been one of the lucky readers who got their hands on a hot magazine that Artists Network published several years ago: Acrylic Artist.

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If you didn't happen to get a copy (digital issues of Acrylic Artist are still available in NorthLightShop.com), then you may have missed the work of Mark Gould. I was browsing through an issue recently, and his acrylic landscapes once again caught my eye, such as his painting My Neighbor's House 816 (above; acrylic on panel, 24x36). In this feature article, Mark shares his philosophy for professional creatives that I thought was worth passing along here: 

Mark Gould's 10 Rules for Being a Professional Artist

1. Creative efforts take priority over other activities whenever possible. 
2. Simplify all aspects of life in order to think and act creatively.
3. Ensure the creative process is always challenging and enjoyable; always balance a risk of failure with the potential for success in order to keep efforts honest and engaging.
4. Be the eternal student, always willing to learn.
5. Welcome other opinions-good, bad or indifferent-but never relinquish final judgment to another.
6. Seek out people who are positive in their approach to the creative process and welcome their constructive critique. Avoid negative people and their attitudes, even when personal sacrifice is required. 
7. Think before committing time, money or other resources to any future aspect of the creative endeavor. Be certain that both feeling and logic regarding the decision are sound.
8. Release to the public only those works that are fully "competent and satisfactory," those that are properly executed with a high degree of creativity.
9. Never become problematic for any gallery or collector. Be sincere and forthright in all gallery dealings. Require absolute honesty in return.
10. Be truthful and self-aware in regard to your creative efforts. Only then can artistic vision be trusted and improved.

Great reminders! If you're ready to take this advice to heart, especially the points that are on the creative side, Acrylic Solutions: Exploring Mixed Media Layer by Layer by is a great resource. In it, Chris Cozen and Julie Prichard share more than 30 painting lessons to keep you actively moving toward your own art goals

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The Sketch Is Where It All Begins

The idea for a rendering may be derived from anything, really - a flash of sunlight, the tilt of a head, a glass on the table, but the sketch is where it all begins, the point where inspiration meets artist. Gloriously free of the need to get it right, the sketch is where possibilities are explored, compositions are found and visions come to life.  Sketches represent the art in its raw form.

Sketching is messy, unfinished and noncommittal. It allows you to have fun and think about things more unconventionally - without the expectation that it has to lead to anything at all. Sketches are a byproduct and castoffs of a thought in the process.

Year ago I would jump right into a rendering as soon as I got an idea. This would occasionally result in a decent rendering, but not as often as I'd have liked. When I started planning first and working things out in advance, my success rate tremendously went up. Sketching is unquestionably worth the time. Sketching has taught me that it's all about balance - between planning everything out and following that plan, but also allowing for hidden surprises and spontaneous happenings.

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