Setting up a V-Ray Shading and Lighting Pipeline

This must-see Master Class will help you integrate V-Ray into your workflow. 

Advanced topics include:
One-click linear workflow.
Managing large scenes using the improved V-Ray Proxy loader.
Transferring animated assets from Maya to 3ds Max using Alembic caches.
Texture shortcuts using V-Ray procedurals.
Optimizing Global Illumination for animations.
Using V-Ray's extensive Render Elements and creating customized render passes.

Multichannel OpenEXR output for compositing in Nuke.

Did you enjoy this blog post? If so, then why not:

Leave Comment | Subscribe To This Blog | Email Me

Bobby Parker
Hey there, thanks for visiting my online portfolio. My name is Bobby Parker and I’m a Minnesota based illustrator who specializes in photo-real architectural renderings, and I’m not afraid to turn my hand to animation if the job requires it. While growing up in Illinios I always had a childhood interest in drawing and artwork that has stayed with me throughout my career in architecture. I received my architectural education working for some of the most talented architects in Chicago. I’ve worked on a wide range of projects, and pride myself on the ability to deliver a valuable and visually-appealing end product, no matter what the scope. For me, it’s essential to achieve a balance between quality and speed. 24 years after working professionally, I am still combining the fundamentals of art with the most current industry technology, to create incredibly realistic 3D architectural renderings. I love what I do, and I hope that it shows in my portfolio. Please take a minute to visit my work page and drop me a message if you have any questions
www.bobby-parker.com
Previous
Previous

RailClone 2 Demo Reel

Next
Next

V-Ray Essentials Crash Course