Rendering Fundamentals with Rhino and V-Ray with Dave Schultze

Before you can showcase your 3D designs, you need renders of your work that really pop. Learn how to render with Rhino and V-Ray in this course, which includes three fun sample projects: a penguin with glasses, a retro TV frame, and a funky birdhouse. First, author Dave Schultze shows how to install V-Ray and demystifies 3D concepts such as global illumination and raytrace rendering. He demonstrates techniques for rendering quickly with both Rhino's built-in rendering and V-Ray, and explains how to customize materials, enhance them with texture mapping, and add realistic surface textures using bump and displacement maps. Along the way, Dave shares insider tips and tricks on rendering, while showing how to get the right lighting for your scene, use color correction tools, and render with the V-Ray frame buffer.

Topics include:

  • Why use V-Ray?
  • Installing DR Spawner
  • Understanding 3D terminology
  • Activating V-Ray
  • Adjusting quality settings
  • Get quick previews with the material override
  • Understanding lighting types
  • Exploring materials in the Material Editor
  • Creating your own materials
  • Texture mapping materials with bitmaps and procedurals
  • Saving time with V-Ray presets
  • Getting the right size for your render with output settings
  • Working with environment lighting
  • Strategies for working with cameras and camera settings
  • Ensuring accurate color for your scene with color correction
  • Rendering tips and tricks

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Bobby Parker
Hey there, thanks for visiting my online portfolio. My name is Bobby Parker and I’m a Minnesota based illustrator who specializes in photo-real architectural renderings, and I’m not afraid to turn my hand to animation if the job requires it. While growing up in Illinios I always had a childhood interest in drawing and artwork that has stayed with me throughout my career in architecture. I received my architectural education working for some of the most talented architects in Chicago. I’ve worked on a wide range of projects, and pride myself on the ability to deliver a valuable and visually-appealing end product, no matter what the scope. For me, it’s essential to achieve a balance between quality and speed. 24 years after working professionally, I am still combining the fundamentals of art with the most current industry technology, to create incredibly realistic 3D architectural renderings. I love what I do, and I hope that it shows in my portfolio. Please take a minute to visit my work page and drop me a message if you have any questions
www.bobby-parker.com
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