Previously, I showed you how I model in 3DS MAX Design by creating a high resolution bitmap, using a DirectX Shader. Well, once you get your blueprints in place, you need to lock them down, so you don't accidentally mess things up.

I want to slide the plane back and forth, but only on one direction, and never up or down. It's very easy to ​accidentally nudge something slightly, so locking things down is very important.

Did you enjoy this blog post? If so, then why not:

Leave Comment | Subscribe To This Blog | Email Me