Locking Transforms For Blueprint Modeling

Previously, I showed you how I model in 3DS MAX Design by creating a high resolution bitmap, using a DirectX Shader. Well, once you get your blueprints in place, you need to lock them down, so you don't accidentally mess things up.

I want to slide the plane back and forth, but only on one direction, and never up or down. It's very easy to ​accidentally nudge something slightly, so locking things down is very important.

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Bobby Parker
Hey there, thanks for visiting my online portfolio. My name is Bobby Parker and I’m a Minnesota based illustrator who specializes in photo-real architectural renderings, and I’m not afraid to turn my hand to animation if the job requires it. While growing up in Illinios I always had a childhood interest in drawing and artwork that has stayed with me throughout my career in architecture. I received my architectural education working for some of the most talented architects in Chicago. I’ve worked on a wide range of projects, and pride myself on the ability to deliver a valuable and visually-appealing end product, no matter what the scope. For me, it’s essential to achieve a balance between quality and speed. 24 years after working professionally, I am still combining the fundamentals of art with the most current industry technology, to create incredibly realistic 3D architectural renderings. I love what I do, and I hope that it shows in my portfolio. Please take a minute to visit my work page and drop me a message if you have any questions
www.bobby-parker.com
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