Introducing Stingray

Our goal with Stingray is to build a truly modern and flexible 3D game engine. By combining a completely data-driven rendering pipeline with powerful, easy-to-use game creation tools, Stingray is going to change the way 3D games are made.

Want to get on board?Get more information about Stingray hot off the press.

http://www.autodesk.com/campaigns/stingray/stingray-contact-me


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Bobby Parker
Hey there, thanks for visiting my online portfolio. My name is Bobby Parker and I’m a Minnesota based illustrator who specializes in photo-real architectural renderings, and I’m not afraid to turn my hand to animation if the job requires it. While growing up in Illinios I always had a childhood interest in drawing and artwork that has stayed with me throughout my career in architecture. I received my architectural education working for some of the most talented architects in Chicago. I’ve worked on a wide range of projects, and pride myself on the ability to deliver a valuable and visually-appealing end product, no matter what the scope. For me, it’s essential to achieve a balance between quality and speed. 24 years after working professionally, I am still combining the fundamentals of art with the most current industry technology, to create incredibly realistic 3D architectural renderings. I love what I do, and I hope that it shows in my portfolio. Please take a minute to visit my work page and drop me a message if you have any questions
www.bobby-parker.com
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Rustic House Rendering

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Five GPUs and over 20 TFLOPS